Everything you want to know regarding the new KvK mode in Rise of Kingdoms, Heroic Anthem – Season of Conquest.
Heroic Anthem Registration Rules
1. Kingdoms can unite as one to choose their Story. Once the king of a kingdom has chosen and registered, all governors of that kingdom will be considered registered.
2. After the registration period, kingdoms cannot change their Story. Kingdoms in the same Story will be matched up according to event regulations.
3. Multiple camps will be placed in the same Story. Camps may be comprised of multiple kingdoms.
4. Kingdoms who did not participate 3 times in a row be automatically registered to a random Story during the next registration period.
Heroic Anthem Rules
Following the footsteps of our ancestors, we set out on a mysterious journey. Do the great generals stationed here share our dreams and beliefs? With their favor, we can work together to restore our glory and compose the anthem of a new era!
If you can visit commanders and gain their Favor, your troops will be able to use additional support skills from the corresponding commanders.
![]() Fog |
After the season has started, the map will be covered in fog. Governors must send scouts out to explore and clear the fog to truly understand the terrain. |
![]() Bastions |
While clearing fog, scouts may come upon bastions. A commander and their troops are stationed at each garrison. This season, there are a total of 14 commanders waiting for governors to discover them. |
![]() Favor |
Complete quests given by commanders to increase their Favor, along with crystal mine work speed. At high enough Favor levels, your troops can use one of the commander’s abilities as a support skill. |
![]() Support Skills |
Each troop can use an additional two support skills, whose levels will be based on your corresponding commander. If you do not yet have that commander, you cannot use that skill. |
KvK Heroic Anthem Map
Timeline
List of Events | Time | Unlockable |
Eve of the Crusade | 9 days | |
First Step (Instant) | 1 day | Crusader Camp |
Eye for an Eye | 2 days | Crusader Fortress |
Turf War | 2 days | Ruins |
Retribution | 1 day | Barbarian Fort 11 |
Revenge | 2 days | Pass 4 |
Storm Clouds | 2 days | Sanctuary |
Pilgrimage | 2 days | Barbarian Fort12 |
Strife and Conflict | 2 days | +1 to Coalition |
Hand in Hand | 2 days | Pass 5 |
Pushing Forward | 1 day | |
Siege the Land | 2 days | Pass 6 |
Access Granted | 1 day | Alter of Darkness |
Sacrificial Offering | 1 day | Barbarian Fort 13 |
Drums of Wars | 2 days | +1 to Coalition |
Hall of Unity | 2 days | Circle |
Indomitable Contender | 2 days | Barbarian Fort 14 |
Clarity in Hindsight | 2 days | Clears all fog |
Brink of Annihilation | 2 days | Pass 7 |
Arrows Nocked | 1 day | |
Wolves and Lambs | 2 days | Pass 8 |
Siege | 2 days | |
Proven in Battle | 2 days | Barbarian Fort 15 |
Suppression | 2 days | Great Ziggurat |
In my name | 3 days | Pass 5 (Open) |
The long road to Glory | ||
Total Aggression | Pass 4 (Open) | |
Ruler’s Glory | Go home |
Special Content
In the “Heroic Anthem” Story, governors will experience brand-new content.
![]() Crystal Mines |
After the season has begun, governors can build a new structure in their cities: crystal mines. |
![]() Working the Mines |
You can ‘Work’ in the crystal mines to get crystals. Working the mines costs food, wood, stone, and gold. |
![]() Upgrade |
Upgrading the crystal mine will increase the maximum amount of work which can be ordered. At the same time, completing quests given by commanders will increase the work speed. |
![]() Crystals |
The crystals which can be mined here are a precious resource. Governors can use them to open up a whole new frontier of research. |
![]() Resource Protection |
During the season, crystals cannot be plundered by attackers or sent as aid. |
![]() Reset |
Crystals will be removed once the season is over. Crystal mines, the crystal research center, and any the effects of any research completed therein will be reset and removed. |
Coalition System
During the “Heroic Anthem” Story, governors will rally their strength and do battle together.
![]() Join Coalition |
Governors can join a coalition along with their alliance (coalitions are created by alliance leaders). Alliances must be of the same camp to join the same coalition. |
![]() Coalition Features |
Governors in the same coalition can join each others’ rallies and garrisons, reinforce and repair each others buildings, grant alliance help, etc. |
![]() Teleport |
After the KvK “Past Glory” event is over, coalition members can teleport to any member alliance’s territory. |
![]() Reward Sharing |
All coalition members will receive first occupation rewards for holy sites and passes. |
![]() Boosts |
All coalition members will receive boost effects from holy sites and passes, and passes will be open to all member alliances. |
![]() Building Occupation |
All coalition members will share the occupation bonuses from altars of darkness and ancient ruins. |
After the season ends, coalitions will automatically disband. Say your goodbyes, and prepare for a reunion in the future!
Rewards System
During the “Heroic Anthem” Story, governors can exchange season coins and conquest coins for a wide variety of prizes.
![]() Season Coins |
Complete research projects in the crystal research center to earn season coins. |
![]() Conquest Coins |
Complete enough Crusader Achievements to earn conquest coins. |
![]() Saved Coins |
Unused season coins and conquest coins will automatically be saved for next season. |
Camp System
In the “Heroic Anthem” Story, governors and their kingdoms will be grouped into different camps. Each camp must contain at least 1 kingdom. In order to guarantee balanced camps, the power of all kingdoms in each camp will be counted by the system, and these calculations will be used to arrange fair matchmaking.
![]() Fire Camp |
Warriors, honoring their ancestors’ covenant, answer the king’s call. Gathering at the flame altar, they swear allegiance to the ancestors and the flame. They shall be a raging, inextinguishable fire. |
![]() Earth Camp |
Pious warriors rallied to their kings at the earth altar, kissing the sacred land in an oath to restore their ancestors’ honor. Their knowledge of the land allows them to march effortlessly. |
![]() Wind Camp |
Kings lead their warriors toward the sanctum in the eye of the storm. Only those who pass the trials of the winds are worthy allies. For those that do, the blessings of the wind are well worth it. |
![]() Water Camp |
On the orders of their kings, the warriors gathered at the surge altar. Dreaming of huge waves each night, they are as relentless and unending as the sea itself. |
Heroic Anthem Rewards
The rewards in this new KVK have changed and are obtained in the same way as in previous KVK.
Individual Rewards
Get into the Top 1000 to earn great rewards and claim them via mail! The higher your rank, the better the rewards!
Rank | Rewards |
Rank 1 | ![]() ![]() ![]() ![]() ![]() ![]() |
Rank 2 | ![]() ![]() ![]() ![]() ![]() ![]() |
Rank 3 | ![]() ![]() ![]() ![]() ![]() ![]() |
Rank 4-10 | ![]() ![]() ![]() ![]() ![]() ![]() |
Rank 11-20 | ![]() ![]() ![]() ![]() ![]() ![]() |
Rank 21-50 | ![]() ![]() ![]() ![]() ![]() |
Rank 51-100 | ![]() ![]() ![]() ![]() ![]() |
Rank 101-300 | ![]() ![]() ![]() ![]() ![]() |
Rank 301-1000 | ![]() ![]() ![]() ![]() |
Coalition Rewards
Get into the Top 20 coalition to earn great rewards! The higher your coalition’s rank the better the rewards. Rewards will be sent via in-game mail after the Lost Kingdom event ends.
Rank | Rewards |
Rank 1 | ![]() ![]() ![]() ![]() ![]() |
Rank 2 | ![]() ![]() ![]() ![]() ![]() |
Rank 3 | ![]() ![]() ![]() ![]() ![]() |
Rank 4-10 | ![]() ![]() ![]() ![]() ![]() |
Rank 11-20 | ![]() ![]() ![]() ![]() ![]() |
Camp
All camps can earn great rewards! The higher your camp’s rank, the better the rewards. Rewards Will be sent via in-game mail after the Lost Kingdom event ends.
Rank | Rewards |
Rank 1 | ![]() ![]() ![]() ![]() ![]() |
Rank 2 | ![]() ![]() ![]() ![]() ![]() |
Rank 3 | ![]() ![]() ![]() ![]() ![]() |
Rank 4 | ![]() ![]() ![]() ![]() ![]() |
Crusader Achievements
The “Crusader Achievements” are kept in the same format as the new KvK, Individual, Coalition and Camp, these have a certain number of missions as in previous formats, however, many of these have been modified in their entirety, both in rewards as in goals.
Lost Kingdom Chronicles
List of Events | Time | Unlockable |
Eve of the Crusade | 9 days | |
First Step (Instant) | 1 day | Crusader Camp |
Eye for an Eye | 2 days | Crusader Fortress |
Turf War | 2 days | Ruins |
Retribution | 1 day | Barbarian Fort 11 |
Revenge | 2 days | Pass 4 |
Storm Clouds | 2 days | Sanctuary |
Pilgrimage | 2 days | Barbarian Fort12 |
Strife and Conflict | 2 days | +1 to Coalition |
Hand in Hand | 2 days | Pass 5 |
Pushing Forward | 1 day | |
Siege the Land | 2 days | Pass 6 |
Access Granted | 1 day | Alter of Darkness |
Sacrificial Offering | 1 day | Barbarian Fort 13 |
Drums of Wars | 2 days | +1 to Coalition |
Hall of Unity | 2 days | Circle |
Indomitable Contender | 2 days | Barbarian Fort 14 |
Clarity in Hindsight | 2 days | Clears all fog |
Brink of Annihilation | 2 days | Pass 7 |
Arrows Nocked | 1 day | |
Wolves and Lambs | 2 days | Pass 8 |
Siege | 2 days | |
Proven in Battle | 2 days | Barbarian Fort 15 |
Suppression | 2 days | Great Ziggurat |
In my name | 3 days | Pass 5 (Open) |
The long road to Glory | ||
Total Aggression | Pass 4 (Open) | |
Ruler’s Glory | Go home |
The KVK chronicles are kept as a way to obtain rewards for general and individual achievements of all participating players within “Lost Kingdoms“. At the same time, these rewards have mostly been modified compared to previous KVK, this time we have “Equipment Materials Choice Chest” in many of the achievements.
All Heroic Anthem Bundles
What do you think about this new Rise of Kingdoms KvK Heroic Anthem update? Please comment down below and share your thoughts with us!