Harald Sigurdsson
Rarity:
Legendary
Other | Hardrada
Infantry |
Conquering |
Skill
Harald Sigurdsson Summary
- Legendary Commander, the first commander in Rise of Kingdoms that represents the power of the Vikings, very powerful.
- Excellent talent builds and skills for PVP.
- Strong infantry commander capable of absolutely attacking garrisons as well as open-field fighting.
- His role as a primary or secondary commander in the game is excellent, he performs as a unique commander in his style thanks to the effectiveness he has in any situation or task that we assign him.
Advantages and Disadvantages
Advantages
- His active skill deals a lot of direct damage to a single target or several depending on the circumstances.
- Born as the leader of infantry, specialized in PVP, offensive and high attack at all times.
- We can use it in both forms of PVP, Conquering or attacking in open-field.
Disadvantages
- It doesn’t have a healing factor.
- Defense and health by skills and talents are low compared to other infantry commanders.
- Not effective for PVE.
Harald Sigurdsson’s Skills
Skill | Description |
Berserker Active |
If not surrounded, troops led by this commander deal direct damage to the current target. If surrounded, troops deal direct damage to up to 3 targets within a circular area of effect. Damage dealt to each target is reduced for each additional target. After using this skill, troops gain increased damage for 2 seconds.
Upgrades:
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Viking Battleaxe Passive |
When attacking strongholds and cities, infantry units led by this commander gain increased attack and whenever they take damage, they have a 10% chance to reduce that damage. This damage reduction effect can trigger once every 5 seconds.
Upgrades:
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Varangian Guard Passive |
Infantry units led by this commander gain increased attack and increased march speed. When this commander uses their active skill, all infantry units under their command gain more attack, but lose defense (This effect lasts 8 seconds, and can stack up to 15 times).
Upgrades:
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Stamford Bridge Passive |
When troops led by this commander are on the map and deal damage, this commander has a chance to cast their active skill and grant their troops immunity to all defense reduction for 3 seconds. This skill can trigger once every 5 seconds.
Upgrades: Probability: 3%, 8% / 11%/ 15% / 20% |
Valhalla Expertise |
Counterattack damage dealt on the map is increased by 20%. If surrounded, counterattack damage dealt will be further increased (Bonus Damage = number of surrounding enemies X 2%, with an upper limit of 10 surrounding enemies). |
Recommended Talent Tree Builds for Harald Sigurdsson
Open Field Build
Harald Sigurdsson is a supreme commander for combat, his active skill “Berserker” guarantees strong direct damage and if he is surrounded by enemies this skill hits a maximum of 3 targets in AOE, at the same time increases the damage of all his troops 20% for 2s.
“Viking Battleaxe” will not be an effective skill for open-field, it only works in the “Conquering” build.
As a great infantry leader, he has a powerful skill that can be a double-edged sword, “Varangian Guard” guarantees all the infantry under his command great damage and march speed, however, using “Berserker” increases his attack. much more, but it lowers his defense, both to a maximum of 5%. This effect lasts 8 seconds, and can stack up to 15 times.
“Stamford Bridge” a great skill that counteracts the debuff caused by “Varangian Guard” as it gives Harald a 20% chance when attacking to launch his active “Berserker“, making him immune to any defense reduction for 5 seconds.
Conquering Talents
- This time we will not use any talents of “Conquering”
Skill Talents
Heraldic Shield: Reduces skill damage taken by 6%. By fighting in “open-field” this talent will reduce any skill attack we suffer from other commanders.
Burning Blood: Normal attacks grant an additional 9 rage. Fundamental to hitting with our Active Skill as fast as possible.
All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. If we have a secondary commander with high damage per skill, this talent is ideal to increase his blow much more during combat.
Tactical Mastery: Increases active skill damage by 3%. Excellent.
Latent Power: Enhances additional skill damage by 6%. “Tactical Mastery” + “Latent Power” = 9% Damage Skill
Clarity: After using an active skill, increases skill damage by 6% for the next 6 seconds. In 6 seconds “Clarity” + “Tactical Mastery” + “Latent Power” = 15% Damage Skill. Amazing!
Rejuvenate: Instantly restores 60 rage whenever a skill is used. Perfect for maintaining our Active Skill by hitting much more often during combat.
Feral Nature: Normal attack have a 10% to grant an additional 100 rage. If luck favors us this talent will be very useful while we are fighting since our Rage regeneration will increase by 100 points with that luck of 10%.
Infantry Talents
Iron Spear: Infantry units led by this commander deal an additional 9% damage to cavalry units. As we know Harald is a leading infantry commander, ideal for fighting and defeating units and cavalry commanders, this talent will be essential if we fight against these.
Undying Fury: Normal attacks grant an additional 9 rage. “Undying Fury” + “Burning Blood” = 18 additional rage per attack.
Double-Headed Axe: Increases normal attack damage by 1.5%. An extra damage gain for our troops.
Call of the Pack: When the army led by this commander has been reduced to 50% strength, increases defense of all troops by 6%. This talent is perfect for long battles, it will make our commander and troops stay much longer fighting thanks to this defense gain.
Strong of Body: Increases health of infantry units by 6%. We will have an infantry with much more health in “open-field“
Hold the Line: When the army led by this commander contains only infantry units, gives troops a 10% chance to reduce damage taken by 20% for the next 2 seconds after being attacked. Excellent!
Harald Sigurdsson is an excellent fighter for open-field, in this build, we focus his best talents to cause devastating damage to any enemy while fighting on the map, as an infantry commander Harald is offensive at all times, he is not weak, but neither is he a Robust infantry commander as we are used to seeing in cases like Richard, Martel or Alexander, his specialty is combat and brings destruction under his ax to any of his rivals.
Rally Build (Conquering)
As a conquering commander, Harald is excellent at attacking enemy cities and garrisons, it is one of his virtues as a fighter and infantry commander.
“Viking Battleaxe” is an extremely effective skill for this build and only works in direct Rally attacks to cities and garrisons, Harald increases the damage a maximum of 10% to his infantry, at the same time reduces all damage by probability up to 30% taken during the attack.
Conquering Talents
Moment of Triumph: This talent will increase the damage up to 9% of our troops led by Harald while maintaining their strength to more than 90%. Ideal to always reinforce our Crowd or Rally while attacking some structure.
Marionette: Reduces damage taken from watchtowers by 15%. Ideal for having the least possible loss of troops and taking less damage during our attack. It only works against cities, as these are the only ones that have watchtowers.
Signal Flare: Increases damage dealt to watchtowers by 15%. Our direct attack against the watchtowers of the enemy city will be rewarded with extra damage essential for a quick victory.
Tear of Blessing: As a great Conqueror talent it will help us reduce the loss of troops during our Attack to a maximum of 9%, we must reach this talent if we want to conquer.
Entrenched: Increases all damage dealt to strongholds by 3% and damage taken form stronghold garrison is reduces by 3%. Against any structure we will do and suffer less damage.
Meteor Shower: When attacking garrison, normal attacks have a 10% chance to increase all damage dealt on the next turn by 50%. Excellent!
Skill Talents
Heraldic Shield: Reduces skill damage taken by 6%. If we attack cities or strongholds the defending commanders will launch powerful abilities depending on who they are, even our Harald can suffer direct attacks from other enemy armies or rallies, this talent will reduce a percentage of any of those damages by abilities of enemy commanders who attack us.
Tactical Mastery: Increases active skill damage by 3%. Much more skill damage to burn.
All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. When attacking cities, we must have a good secondary commander, if he has a powerful ability, he will be ideal for this talent.
Burning Blood: Normal attacks grant an additional 9 rage. When attacking cities, we must have a good secondary commander, if he has a powerful ability, he will be ideal for this talent.
Infantry Talents
Iron Spear: Infantry units led by this commander deal an additional 9% damage to cavalry units. Good talent if the garrison is defended by commanders and cavalry units, it will also be ideal if we defend some structure and suffer the direct attack of the enemy cavalry.
Undying Fury: Normal attacks grant an additional 9 rage. “Undying Fury” + “Burning Blood” = 18 additional rage per attack
Double-Headed Axe: Increases normal attack damage by 1.5%. An extra damage gain for our troops.
Call of the Pack: When the army led by this commander has been reduced to 50% strength, increases defense of all troops by 6%. By attacking cities or strongholds thanks to this talent we will keep our troops much more defensive when we have lost 50% of our units.
Harald Sigurdsson is a great conqueror! Thanks to his talents in this build and his skills, his damage at all times will be effective when attacking cities or garrisons, emphasizing once again that he is an offensive commander.
Although he gains a great damage reduction when attacking this type of structure, the defense and resistance of your army is not your main strength, for this, we depend on the assignment of secondary commander that we provide.
Best Commanders Pairings for Harald Sigurdsson
Best Equipment for Harald Sigurdsson
Equipment | Delay time | Stats |
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40 Days | Infantry Attack +13% |
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72 Days | Infantry Attack +8% |
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48 Days | Infantry Attack +8% |
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32 Days | Infantry Defense +5.5% |
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48 Days | Infantry Health + 8% |
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32 Days | Infantry Defense +5.5% |
Total | 272 Days | Attack + 29%
Defense + 11% Health +8% |