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Harald Sigurdsson

Harald Sigurdsson

Rarity: Legendary
Other Nations Other | Hardrada
InfantryInfantry | ConqueringConquering | Skill Skill

Harald Sigurdsson is exclusively available for kingdoms over 310 days via Wheel of Fortune event.

Harald Sigurdsson Summary

  • Legendary Commander, the first commander in Rise of Kingdoms that represents the power of the Vikings, very powerful.
  • Excellent talent builds and skills for PVP.
  • Strong infantry commander capable of absolutely attacking garrisons as well as open-field fighting.
  • His role as a primary or secondary commander in the game is excellent, he performs as a unique commander in his style thanks to the effectiveness he has in any situation or task that we assign him.

Advantages and Disadvantages

Advantages

  • His active skill deals a lot of direct damage to a single target or several depending on the circumstances.
  • Born as the leader of infantry, specialized in PVP, offensive and high attack at all times.
  • We can use it in both forms of PVP, Conquering or attacking in open-field.

Disadvantages

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  • It doesn’t have a healing factor.
  • Defense and health by skills and talents are low compared to other infantry commanders.
  • Not effective for PVE.

Harald Sigurdsson’s Skills

Skill Description

Berserker

Active

If not surrounded, troops led by this commander deal direct damage to the current target. If surrounded, troops deal direct damage to up to 3 targets within a circular area of effect. Damage dealt to each target is reduced for each additional target. After using this skill, troops gain increased damage for 2 seconds.

Upgrades:

  • Direct Damage Factor: 600 / 700 / 800 / 1000 / 1200
  • Damage Factor (Surrounded): 600 / 900 / 1100 / 1300 / 1500
  • Damage Bonus: 10% / 12% / 14% / 16% / 20%

Viking Battleaxe

Passive

When attacking strongholds and cities, infantry units led by this commander gain increased attack and whenever they take damage, they have a 10% chance to reduce that damage. This damage reduction effect can trigger once every 5 seconds.

Upgrades:

  • Infantry Attack Bonus: 2% / 4% / 6% / 8% / 10%
  • Damage Taken Reduced By: 10% / 15% / 20% / 25% / 30%

Varangian Guard

Passive

Infantry units led by this commander gain increased attack and increased march speed. When this commander uses their active skill, all infantry units under their command gain more attack, but lose defense (This effect lasts 8 seconds, and can stack up to 15 times).

Upgrades:

  • Infantry Attack Bonus: 10% / 15% / 20% / 25% / 30%
  • March Speed Bonus: 2% / 4%/ 6% / 8% / 10%
  • Infantry Attack Increase (Per Stack): 1% / 2% / 3% / 4% / 5%
  • Troop Defense Decrease (Per Stack): 1% / 2% / 3% / 4% / 5%

Stamford Bridge

Passive

When troops led by this commander are on the map and deal damage, this commander has a chance to cast their active skill and grant their troops immunity to all defense reduction for 3 seconds. This skill can trigger once every 5 seconds.

Upgrades: Probability: 3%, 8% / 11%/ 15% / 20%

Valhalla

Expertise

Counterattack damage dealt on the map is increased by 20%. If surrounded, counterattack damage dealt will be further increased (Bonus Damage = number of surrounding enemies X 2%, with an upper limit of 10 surrounding enemies).

Recommended Talent Tree Builds for Harald Sigurdsson

Open Field Build

harald sigurdsson open field build Rise of Kingdoms

Harald Sigurdsson is a supreme commander for combat, his active skill “Berserker” guarantees strong direct damage and if he is surrounded by enemies this skill hits a maximum of 3 targets in AOE, at the same time increases the damage of all his troops 20% for 2s.

Viking Battleaxe” will not be an effective skill for open-field, it only works in the “Conquering” build.

As a great infantry leader, he has a powerful skill that can be a double-edged sword, “Varangian Guard” guarantees all the infantry under his command great damage and march speed, however, using “Berserker” increases his attack. much more, but it lowers his defense, both to a maximum of 5%. This effect lasts 8 seconds, and can stack up to 15 times.

Stamford Bridge” a great skill that counteracts the debuff caused by “Varangian Guard” as it gives Harald a 20% chance when attacking to launch his active “Berserker“, making him immune to any defense reduction for 5 seconds.

Conquering Talents

  • This time we will not use any talents of “Conquering

Skill Talents

  • Heraldic Shield Heraldic Shield: Reduces skill damage taken by 6%. By fighting in “open-field” this talent will reduce any skill attack we suffer from other commanders.
  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. Fundamental to hitting with our Active Skill as fast as possible.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. If we have a secondary commander with high damage per skill, this talent is ideal to increase his blow much more during combat.
  • Tactical Mastery Tactical Mastery: Increases active skill damage by 3%. Excellent.
  • Latent Power Latent Power: Enhances additional skill damage by 6%. “Tactical Mastery” + “Latent Power” = 9% Damage Skill
  • Clarity Clarity: After using an active skill, increases skill damage by 6% for the next 6 seconds. In 6 seconds “Clarity” + “Tactical Mastery” + “Latent Power” = 15% Damage Skill. Amazing!
  • Rejuvenate Rejuvenate: Instantly restores 60 rage whenever a skill is used. Perfect for maintaining our Active Skill by hitting much more often during combat.
  • Feral Nature Feral Nature: Normal attack have a 10% to grant an additional 100 rage. If luck favors us this talent will be very useful while we are fighting since our Rage regeneration will increase by 100 points with that luck of 10%.

Infantry Talents

  • Iron Spear Iron Spear: Infantry units led by this commander deal an additional 9% damage to cavalry units. As we know Harald is a leading infantry commander, ideal for fighting and defeating units and cavalry commanders, this talent will be essential if we fight against these.
  • Undying Fury Undying Fury: Normal attacks grant an additional 9 rage. “Undying Fury” + “Burning Blood” = 18 additional rage per attack.
  • Double-Headed Axe Double-Headed Axe: Increases normal attack damage by 1.5%. An extra damage gain for our troops.
  • Call of the Pack Call of the Pack: When the army led by this commander has been reduced to 50% strength, increases defense of all troops by 6%. This talent is perfect for long battles, it will make our commander and troops stay much longer fighting thanks to this defense gain.
  • Strong of Body Strong of Body: Increases health of infantry units by 6%. We will have an infantry with much more health in “open-field
  • Hold the Line Hold the Line: When the army led by this commander contains only infantry units, gives troops a 10% chance to reduce damage taken by 20% for the next 2 seconds after being attacked. Excellent!

Harald Sigurdsson is an excellent fighter for open-field, in this build, we focus his best talents to cause devastating damage to any enemy while fighting on the map, as an infantry commander Harald is offensive at all times, he is not weak, but neither is he a Robust infantry commander as we are used to seeing in cases like Richard, Martel or Alexander, his specialty is combat and brings destruction under his ax to any of his rivals.

Rally Build (Conquering)

harald sigurdsson conquering build Rise of Kingdoms

As a conquering commander, Harald is excellent at attacking enemy cities and garrisons, it is one of his virtues as a fighter and infantry commander.

Viking Battleaxe” is an extremely effective skill for this build and only works in direct Rally attacks to cities and garrisons, Harald increases the damage a maximum of 10% to his infantry, at the same time reduces all damage by probability up to 30% taken during the attack.

Conquering Talents

  • Moment of Triumph Moment of Triumph: This talent will increase the damage up to 9% of our troops led by Harald while maintaining their strength to more than 90%. Ideal to always reinforce our Crowd or Rally while attacking some structure.
  • Marionette Marionette: Reduces damage taken from watchtowers by 15%. Ideal for having the least possible loss of troops and taking less damage during our attack. It only works against cities, as these are the only ones that have watchtowers.
  • Signal Flare Signal Flare: Increases damage dealt to watchtowers by 15%. Our direct attack against the watchtowers of the enemy city will be rewarded with extra damage essential for a quick victory.
  • Tear of Blessing Tear of Blessing: As a great Conqueror talent it will help us reduce the loss of troops during our Attack to a maximum of 9%, we must reach this talent if we want to conquer.
  • Entrenched Entrenched: Increases all damage dealt to strongholds by 3% and damage taken form stronghold garrison is reduces by 3%. Against any structure we will do and suffer less damage.
  • Meteor Shower: When attacking garrison, normal attacks have a 10% chance to increase all damage dealt on the next turn by 50%. Excellent!

Skill Talents

  • Heraldic Shield Heraldic Shield: Reduces skill damage taken by 6%. If we attack cities or strongholds the defending commanders will launch powerful abilities depending on who they are, even our Harald can suffer direct attacks from other enemy armies or rallies, this talent will reduce a percentage of any of those damages by abilities of enemy commanders who attack us.
  • Tactical Mastery Tactical Mastery: Increases active skill damage by 3%. Much more skill damage to burn.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. When attacking cities, we must have a good secondary commander, if he has a powerful ability, he will be ideal for this talent.
  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. When attacking cities, we must have a good secondary commander, if he has a powerful ability, he will be ideal for this talent.

Infantry Talents

  • Iron Spear Iron Spear: Infantry units led by this commander deal an additional 9% damage to cavalry units. Good talent if the garrison is defended by commanders and cavalry units, it will also be ideal if we defend some structure and suffer the direct attack of the enemy cavalry.
  • Undying Fury Undying Fury: Normal attacks grant an additional 9 rage. “Undying Fury” + “Burning Blood” = 18 additional rage per attack
  • Double-Headed Axe Double-Headed Axe: Increases normal attack damage by 1.5%. An extra damage gain for our troops.
  • Call of the Pack Call of the Pack: When the army led by this commander has been reduced to 50% strength, increases defense of all troops by 6%. By attacking cities or strongholds thanks to this talent we will keep our troops much more defensive when we have lost 50% of our units.

Harald Sigurdsson is a great conqueror! Thanks to his talents in this build and his skills, his damage at all times will be effective when attacking cities or garrisons, emphasizing once again that he is an offensive commander.

Although he gains a great damage reduction when attacking this type of structure, the defense and resistance of your army is not your main strength, for this, we depend on the assignment of secondary commander that we provide.

Best Commanders Pairings for Harald Sigurdsson

Guan Yu The combination of both commanders is almost perfect, the synergy that exists between their skills is great, Guan Yu as an offensive infantry commander has great AOE damage in addition to powerful improvements to his armies such as “healing factor” which Harald lacks, much more damage to troops plus a great march speed for on-map fights. For both “Open-field” and “Conquering” both paired commanders are excellent.
Leonidas I Leonidas is an excellent defensive and offensive infantry commander at the same time, together with Harald he is a fearsome pair for open-field thanks to his excellent resistance that Leonidas provides to his troops and the combined damage of both at all times of the fight, the infantry units under the command of both commanders will be powerful.
Another of the great infantry commanders in Rise of Kingdoms, offensive and defensive at the same time, the Harald-Alexander pairing or vice versa is perfect for open-field, both combine the best of the infantry and turn their weaknesses into strengths against any enemy that face. A powerful pairing.
Constantine I Constantine is a great legendary infantry commander who will give Harald’s troops great open-field stamina, while also providing a powerful healing factor ideal for long battles. Although one of his specialties is defending garrisons, we do not recommend Harald for this task together with Constantine, only both for open-field.
Charles Martel Robust infantry commander, ideal for any PVP combat thanks to its great resistance and improvements provided to the infantry. Martel is a good option for open-field supporting the defense and resistance of Harald.
richard Like Martel, Richard is an excellent pairing alongside Harald due to his great open-field stamina as well as powerful infantry enhancements and constant healing factor, excellent for recovering units during combat..

Best Equipment for Harald Sigurdsson

Equipment Delay time Stats
Sakura Fubuki 40 Days Infantry Attack +13%
Witch’s Lineage 72 Days Infantry Attack +8%
Quinn’s Soul 48 Days Infantry Attack +8%
Seth's Brutality 32 Days Infantry Defense +5.5%
Karuak's Humility 48 Days Infantry Health + 8%
Frost Treads 32 Days Infantry Defense +5.5%
Total 272 Days Attack + 29%

Defense + 11%

Health +8%

4.4/5 - (22 votes)
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Admiral-Hunter

Gamer, friend, Governor in Rise of Kingdoms and enthusiastic to help the community.

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