Cyrus the Great, Legendary Archer commander who arrives in Rise of Kingdoms with a tremendous strength for open-field, his skills and talents make him a totally offensive commander capable of defeating his enemies through the great damage.
Cyrus the Great
Rarity:
Legendary
Other | Persian Empire King
Archer |
Versatility |
Attack
Advantages and Disadvantages
Advantages
- Legendary Archer Commander, good for PVP (open-field).
- Offensive Commander, has excellent damage both physical and per skill.
- Excellent skill damage reduction, for open-field one of its great strengths.
- His role as a commander in both the Primary and Secondary game is perfect for PVP.
Disadvantages
- Doesn’t have healing factor.
- It doesn’t have any skills or talents for PVE.
Cyrus II the Great Skills
The Immortals
Active Skill
Deals direct damage to current target (Damage Factor 1400) and causes them to take 20% increased additional damage for 3 seconds.
- Additional Damage Factor: 600/800/1000/1200/1400
Additional Damage Taken Increase: 10%/12%/14%/16%/20%
Battle of Thymbra
Passive Skill
Archer units led by this commander gain 15% increased march speed and 30% increased attack.
- Archer March Speed Bonus: 3%/6%/9%/12%/15%
- Archer Attack Bonus: 10%/15%/20%/25%/30%
Persian Bow
Passive Skill
When troops led by this commander consist only of archers, their normal attack gains a 10% chance to deal additional damage over time for 3 seoconds (Damage Factor 250). While the damage over time is in effect, the target deals 40% reduced skill damage. This effect can trigger at most once every 5 seconds.
- Additional Damage Factor: 100/130/160/200/250
- Skill Damage Reduction: 20%/25%/30%/35%/40%
The Cyrus Cylinder
Passive Skill
When attacked on the map, troops led by this commander have a 10% chance to deal damgae over time in a circular area of effect to up to 3 targets for 2 seconds (Damage Factor 300). This effect can trigger at most once every 5 seconds.
- Additional Damage Factor: 150/180/210/250/300
King of the World
New Skill
After using an active skill, archer units led by this commander gain 20% increased attack and 20% increased defense for 3 seconds, and gain an extra 50 rage per second. This effect can trigger at most for every 5 seconds.
He has an active skill “The Immortals” causes good damage and at the same time increases all the damage caused to its rival by 20% for a while.
As a great archer leader, the units under his command will benefit from: Attack + March Speed thanks to his skill “Battle of Thymbra“.
“Persian Bow” is one of his most powerful skills by probability, increases damage factor of Cyrus and his troops and at the same time grants him a strong buff of skill damage reduction up to 40%.
Cyrus is a focused commander for open-field PVP although his active skill “The Immortals” is single-target,
“The Cyrus Cylinder” passive skill, has a chance to cause damage in AOE up to a maximum of 3 targets only while his army is in the map.
Cyrus II the Great Talent Trees
Open-field Build (Skill)
Versatility Talents
- This time we will not use any of the talents of “Versatility”, this is an unusable talent tree.
Skill Talents
Heraldic Shield: Reduces skill damage taken by 6%. “
Heraldic Shield” + “Persian Bow” = 46% Skill damage reduction.
Tactical Mastery: Increases active skill damage by 3%. Important talent for our damage skill increase.
All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. Any commander secondary to Cyrus will have a skill damage buff. Great talent!
Clarity: After using an active skill, increases skill damage by 6% for the next 6 seconds. Cyrus when using his active skill, will have a buff for 6 seconds that increases the damage of his next “The Inmortals” by 6%.
Latent Power: Enhanced additional skill damage by 6%. “
Latent Power” + “
Tactical Mastery” = +9% additional skill damage.
Archer Talents
Arrows Nocked: When the army led by this commander has been reduced to 50% strength, increases all attack troops by 9%. Great talent for open-field, our troops will gain more resistance as the battle progresses.
Thumb Ring: Archer units led by this commander deal an additional 9% damage to infantry units. Archers are the weakness of any infantry army, with this extra damage they will suffer even more the power of Cyrus.
Venomous Sting: Increases active skill damage of primary and secondary commanders by 8%. “
Latent Power” + “
Tactical Mastery” + “
Clarity” + = 23% Additional Skill Damage. Incredible!
In this build we show the main talents for Cyrus in open-field, although his skill is not the most powerful in damage in Rise of Kingdoms, he has a powerful debuff that increases the damage caused to his enemy hit by “The Immortals“. Then take advantage all the damage under his bow and generates a great blow to his rivals.
Cyrus is an offensive commander for open-field, this build is focused on the rapid regeneration of Rage mainly to be able to take advantage of the debuff caused by “The Immortals” over and over again and continue to impact direct damage.
Open-field Build (Archer)
Contrary to the previous Build, in this one we will guide our talent points to the “Archer” tree in its entirety.
We will gain attack, defense, health, and buff for our troops, achieving a great consistency and general balance of Cyrus’s army.
For open-field it’s one of the most viable options if we seek to maintain a balanced profile between statistics, resistance, and damage at the same time, it improves our combat mode when facing powerful enemies such as infantry or cavalry.
Versatility Talents
- This time we will not use any of the talents of “Versatility”, this is an unusable talent tree.
Skill Talents
Heraldic Shield: Reduces skill damage taken by 6%. “
Heraldic Shield” + “Persian Bow” = 46% Skill damage reduction.
Tactical Mastery: Increases active skill damage by 3%. Important talent for our damage skill increase.
All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. Any commander secondary to Cyrus will have a skill damage buff. Great talent!
Archer Talents
Arrows Nocked: When the army led by this commander has been reduced to 50% strength, increases all attack troops by 9%. Great talent for open-field, our troops will gain more resistance as the battle progresses.
Thumb Ring: Archer units led by this commander deal an additional 9% damage to infantry units. Archers are the weakness of any infantry army, with this extra damage they will suffer even more the power of Cyrus.
Phoenix—Tail Arrows: When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack (Damage Factor 200) on target. Good talent, direct damage per probability that increases our DPS in open-field.
Whistling Arrows: When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt by 25% for the next 2 seconds. Big damage increases per chance, excellent!
Best Commanders’ pairings for Cyrus the Great
Recommended Equipment for Cyrus the Great
Equipment | Delay Time | Stats |
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32 days | Archer Defense + 7.5% |
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48 days | Archer Attack + 7.5% |
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72 days | Archer Defense + 13% |
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32 days | Archer Attack + 4.5% |
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48 days | Archer Defense + 7.5% |
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32 days | Archer Health + 5.5% |
Total | 264 days | Archer Defense + 31%
Archer Attack + 15% Archer Health + 5.5% |