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Yi Seong-Gye

yi seong gye rise of civilizations

Yi Seong-Gye

Rarity: Legendary
Nation korea Korea | Bow of Revolution
ArcherArcher | GarrisonGarrison | SkillSkill

Yi Seong-Gye is available in “Wheel of Fortune” from the 90th day of the kingdom, 3 times every 2 weeks and then joins the “Card King” event.

  • Yi Seong-Gye (YSG) is a Legendary Archer commander, one of the best commanders in Rise of Kingdoms. When choosing any Archer Civilization as a special unit, Yi Seong-Gye must be our first Legendary to reach maximum levels and skills, even playing with Cavalry or Infantry it will never stop being significant at any point in the game.
  • A great commander in any battle he faces, the archer units under his command will be rewarded with excellent talents and skills that will be lethal to their enemies.
  • The power of his bow is “colossal” in both damage and AOE. As long as its ability is used to the maximum we can cause many losses one after another against any type of units.
  • His role as a commander in both the Primary and Secondary game is perfect, he performs as a unique commander in his style thanks to the effectiveness he has in any situation or task that we assign him.

Advantages & Disadvantages

Advantages

  • YSG has the best DPS ability in AOE, its circular radius inflicts multiple kills to various enemies in open field and rally.
  • It has a fast regeneration of Rage by talents and skills.
  • Good against any commander thanks to its high DPS.
  • Excellent both primary and secondary.
  • His versatility, talents and skills are excellent both PVP and PVE.

Disadvantages

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  • It does not have a healing factor.
  • His march speed is not good, the cavalry will be his worst enemy.
  • YSG has low defense.

Yi Seong-Gye’s Skills

Skill Type Description Upgrades
rain of arrows

Rain of Arrows

Active Deals direct damage to the enemy in a fan-shaped area. Can damage at most 5 targets. Direct Damage Factor

600 / 800 / 1000 / 1200 / 1400

art of archery

Art of Archery

Passive Troops’ normal attacks have a 10% chance to grant additional rage and increase the attack of archer units for the next 3 seconds. Rage Restored

50 / 60 / 70 / 80 / 100

Archer Attack Bonus

50% / 60 % / 70% / 80% / 100%

joseon dynasty

Joseon Dynasty

Passive Increases the attack of the garrison and watchtower when this commander is serving as garrison commander. Garrison/Watchtower Attack Bonus

1% / 2% / 3% / 4% / 5%

destiny

Destiny

Passive Increases active skill damage. Skill Damage Bonus

20% / 25% / 30% / 40% / 50%

arrow storm

Arrow Storm

Passive Deals direct damage (Damage Factor 1700) to the enemy in a circular area. Can damage at most 5 targets.

Recommended Yi Seong-Gye Talent Tree

Rally Build

Yi Seong-Gye Rally Build
Yi Seong-Gye Rally Build

Yi Seong-Gye has some magnificent talents that are accompanied by excellent skills, the next build will be dedicated to Rally mainly.

As an Archer commander he has a very high damage, we could say that one of the highest in the game thanks to his skill “Destiny”. When attacking an enemy Rally or any defense such as Fortress, Flag or City, YSG is excellent thanks to its definitive “Arrow Storm” that increases its active skill damage and its AOE becomes circular, damaging and causing casualties to all those enemies that are approach or want to reinforce these structures. The flags and fortresses that we attack will mostly be defended by Infantry units, these are weak against the attack of the archers, so the more skill damage and Rage regeneration we have, our damage will be more and more accurate.

As any archer commander will be stopped by units and Cavalry commanders, his defenses and health are quite low compared to other units in the game, Yi Seong-Gye is no exception to this rule, therefore, we must know how to accompany him with the best troops, best pairing and talents lethal to the enemy, they must feel the power of your bow:

Garrison Talents

  • This time we will not use any of the talents of “Garrison”

Skill Talents

  • Heraldic Shield: Reduces skill damage taken by 6%. Any damage reduction we have will be good for our battles, it will make us much more resistant.
  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. Excellent for the reuse of our active skill during any combat.
  • Tactical Mastery Tactical Mastery: Increases active skill damage by 3%. Talent for our damage skill increase.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. Any commander secondary to Yi Seong-Gye will have a skill damage buff. Great talent.
  • Latent Power Latent Power: Enhanced additional skill damage by 6%. “Latent Power” + “Tactical Mastery” = +9% additional skill damage.
  • Clarity Clarity: After using an active skill, increases skill damage by 6% for the next 6 seconds. With this talent we must be smart when applying it, YSG when using its active skill, during the next 6 seconds this damage per skill will be improved + 6%, to take advantage of this talent we need to quickly regenerate Rage so we will have this improvement over and over again.
  • RejuvenateRejuvenate: Instantly restores 60 rage whenever a skill is used. Excellent talent to continue taking advantage of “Clarity” during battle.
  • Feral NatureFeral Nature: Normal attacks have a 10% chance to grant an additional 100 rage. Although it is a probability, it has a lot of importance in the YSG attacks, “Rain Arrow” will be more continuous quickly causing many casualties to our enemies.

Archer Talents

  • arrow nocked Arrows Nocked: When the army led by this commander has been reduced to 50% strength, increases all attack troops by 9%. YSG will not be easily defeated, it will be better to fight than to flee.
  • rapid fire Rapid Fire: Increases normal attack damage of all troops led by this commander by 1.5%.
  • armed and armored Armed and Armored: Increases health of archer units by 3%. Our archers will be much more resistant.
  • thumb ring Thumb Ring: Archer units led by this commander deal an additional 9% damage to infantry units. Archers are the weakness of any infantry army, with this extra damage they will suffer even more the power of YSG.
  • razor sharp Razor Sharp: Grants an additional 9 rage after launching a normal attack. Rage, Rage, Rage!
  • Venomous Sting Venomous Sting: Increases active skill damage of primary and secondary commanders by 8%. “Latent Power” + “Tactical Mastery” + “Clarity” + “Destiny” (Passive Skill) = 73% Additional Skill Damage. Incredible!

Yi Seong-Gye in this build will have his active ability as his main combat weapon. These talents will increase the damage and regeneration of Rage to be able to quickly reach any enemy and cause multiple losses. It is an excellent build that we dedicate to direct attacks on structures or enemies in Rally and thanks to its constant effectiveness we will be witnessing a tireless damage commander, launching again and again his powerful “Rain of Arrow”.

Open Field Build

Yi Seong-Gye Open-Field Build
Yi Seong-Gye Open-Field Build

We will target YSG’s Archer + Skill talents precisely. These talents are very effective in Open Field, we gain much more damage stats for our archers by increasing their DPS and making them more effective against the Infantry.

When choosing between the builds, we must be sure what function our Yi Seong-Gye will fulfill on the battlefield. Both are magnificent for war, if we want to enhance our active ability attacking structures it is advisable to select the previous build so we cause much more damage, but only depending on the skills, the normal attacks of YSG will be less effective, but if we want to maintain a commander a lot more leader, who can incorporate and improve the statistics of his troops in addition to increasing his attack in Open Field, this is the absolute build:

Garrison Talents:

  • This time we will not use any of the talents of “Garrison”.

Skill Talents

  • Heraldic Shield: Reduces skill damage taken by 6%. In open field we will have much more resistance against skills of enemy commanders.
  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. ¡RAGE!
  • Tactical Mastery Tactical Mastery: Increases active skill damage by 3%. ¡Excelente! + DPS.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. YSG with this talent improves the active skill of its secondary commander in damage.
  • Latent Power Latent Power: Enhanced additional skill damage by 6%. “Latent Power” + “Tactical Mastery” = +9% additional skill damage.
  • Clarity Clarity: After using an active skill, increases skill damage by 6% for the next 6 seconds.
  • Rejuvenate Rejuvenate: Instantly restores 60 rage whenever a skill is used. Excellent talent to continue taking advantage of “Clarity” during battle.

Archer Talents

  • arrow nocked Arrows Nocked: When the army led by this commander has been reduced to 50% strength, increases all attack troops by 9%. By losing 50% of our troops, we will gain 9% damage in the remaining ones, thus balancing our attack-loss.
  • rapid fire Rapid Fire: Increases normal attack damage of all troops led by this commander by 1.5%. Good.
  • armed and armored Armed and Armored: Increases health of archer units by 3%. Our archers will be much more resistant.
  • thumb ring Thumb Ring: Archer units led by this commander deal an additional 9% damage to infantry units. YSG will be unstoppable when facing commanders and infantry units.
  • Venomous Sting Venomous Sting: Increases active skill damage of primary and secondary commanders by 8%. “Latent Power” + “Tactical Mastery” + “Clarity” + “Destiny” (Passive Skill) = 73% Additional Skill Damage.
  • phoenix-tail arrows PhoenixTail Arrows: When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack (Damage Factor 200) on target. Good talent, direct damage per probability that increases our DPS in open field.
  • Whistling Arrows: When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt by 25% for the next 2 seconds. If luck accompanies us with this probability, YSG will defeat enemies much faster.

During the combats in Open Field Yi Seong-Gye is one of the best commanders if he is accompanied correctly by commanders and troops, his DPS as an archer is great, even with the correct technologies and advantages we can defeat the strongest of our adversaries. This build improves our direct damage and makes our archers more resistant.

Important Note

As primary commander Yi Seong-Gye has “Garrison” talents, however, it is not advisable to keep him defending any structure or city. Being an archer commander we will have under our command units with less Defense and Resistance than the rest, as well as Talents and skills that will not help improve these statistics either, enemies leading cavalry in Rally will cause many losses for the YSG defenses, this will not be the best primary commander to defend those attacks. Our goal of keeping him as the primary commander is not to orient YSG towards his Defensive form, quite the contrary, he is an offensive commander who benefits at all times from his excellent skill damage and rapid Rage regeneration.

His defensive skill “Joseon Dynasty” is very effective when defending garrison but let’s give it the secondary roll whenever we protect a structure, for primary we need a much more resistant and defensive commander.

Therefore, both builds are dedicated to raising our commander’s DPS through their talents to make this an excellent primary leader.

Best Commanders Pairings for Yi Seong-Gye

Edward of Woodstock One of the perfect combinations in Rise of Kingdoms, both are excellent at leading archers with a high level of DPS. The damage of the active skill of each is deadly if they share each of its improvements. Both one and the other can assume the primary role.
Currently an excellent commander, his skills balance the stats that YSG needs like Healing Rating, Defense, and Stamina in Open Field. If we use them we will have a perfect duo of archers.
El Cid has skills that improve archer units, mainly for battles in Open Field, it is a good option if we require more DPS and Defense, in addition to march speed.
Tomyris is a good choice as a pairing if we need to launch a Rally against a structure or city, its “Payback” skill makes it a great option for YSG and its combined attack.
Charles Martel One of the best defenders of structures, YSG would be the perfect secondary commander alongside Martel if we are looking to combine Defense-Attack, even in Open Field they are excellent.
Richard I Like Martel, his unique stamina as an infantry commander makes him a great choice for YSG.
Wu Zetian is considered one of the best Garrison defenders in the game, her resistance, talents and skills are almost impenetrable, when accompanying her with YSG we would gain a very high skill damage and reuse of these.
Sun Tzu The combination of both is very good, Sun Tzu has good skills and together they become much stronger, “Destiny” + “Ever-changing tactics” = + 70% Skill Damage Bonus. Sun Tzu and YSG can be your Garrison commanders if you are F2P. Very good.
Hermann Epic commander of good improvements for archers, if we are F2P it is one of the best options we have with YSG in Open Field.

 Recommended Equipment for Yi Seong-Gye

staff of the lost 22 Days Cavalry Defense +3%

Infantry Defense +5%

Archer Defense +5%

Helm of Phoenix 3.5 Days Infantry Health +2%

Archer Defense +2%

Damage to Barbarians +3%

Commander's Heavy Armor 14 Days Infantry Attack +3%

Archer Health +3%

Commander EXP Gain +3%

Saint's Song 10 Days Cavalry Attack +2%

Archer Attack +1%

Commander EXP Gain +3%

Greaves of the Exile 14 Days Infantry Defense + 3%

Archer Defense +3%

Commander EXP Gain +3%

sturdy boots 0.75 Days Archer Defense +2%

Gathering Speed +1%

Total 64.25 Days Attack + 1%

Defense + 12%

Health +3%

YSG COMPLETE COMMANDERS GUIDE | THE BEST LEGENDARY COMMANDER IN RoK | Rise of Kingdoms 2020

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