Osman I

osman i

Osman I

Rarity: Epic
ottoman Ottoman | Imperial Pioneer
LeadershipLeadership | ConqueringConquering | SkillSkill

Osman I’s Skills

Skill Type Description Upgrades
The Empire Awakens Active Strikes a powerful blow with the Sword of Osman, dealing massive damage to the target. Direct Damage Factor:

400 / 500 / 600 / 700 / 800

Sword of Osman Passive After the active skill is used, deals additional damage to the target on the next turn. Direct Damage Factor:

150 / 200 / 250 / 300 / 400

 

Radiance of Bursa Passive After attacking a city more than 30 seconds, increase troop attack for a duration of 120 seconds. Attack Bonus:

5% / 7% / 9% / 12% / 15%

Sultan’s Glory Passive Increase troop capacity Troop Capacity Bonus:

2% / 4% / 6% / 8% / 10%

Rising Empire Passive Enhanced: The Empire Awakens

Osman brandishes his holy sword with all his might, dealing massive damage (Damage Factor 1100) to the target.

Advantages

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  • Great Epic Commander for PVP (Open-field)
  • Great damage skill
  • Great troop capacity
  • Commander with great attack
  • Good commander for any type of unit

Disadvantages

  • Epic Commander, for PVP, is only recommended for early game (1st and 2nd KVK as F2P)
  • It doesn’t have any healing factor
  • Low defense

Summary

Osman I is one of the Epic commanders with the most damage per skill in Rise of Kingdoms. Great troop capacity and specializes in leading any type of unit.

His active skill “The Empire Awakens” causes strong damage to his enemy, affecting him directly (This skill is improved by “Expertise“). “Sword of Osman“, his 1st passive skill after using “The Empire Awakens” , applies another strong direct damage to his enemy with a factor of 400. Osman is a commander with abilities to attack cities. “Radiance of Bursa” is his passive skill that applies a strong attack debuff to his troops when attacking these types of buildings for more than 30 seconds. As a great epic commander, his great troop capacity “Sultan’s Glory” increases the capacity of his army by 10%; excellent for Open-field.

Open-field Build

Conquering Conquering Talents

  • Buckler Shield Buckler Shield: Reduces counterattack damage taken by 9%. Strong talent for enhancing the stamina of Osman and his troops.

Skill Skill Talents

  • Heraldic Shield Heraldic Shield: Reduces skill damage taken by 6%. Excellent talent for open-field.
  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. Good talent to hit with our Active Skill ASAP.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. If you have a secondary commander with high damage per skill. This talent is ideal for increasing his blows much more during combat.
  • Tactical Mastery Tactical Mastery: Increases active skill damage by 3%.
  • Clarity Clarity: After using an active skill, skill damage increases by 6% for the next 6 seconds. In 6 seconds “Clarity” + “Tactical Mastery” = 9% Damage Skill. Great!
  • Rejuvenate Rejuvenate: Instantly restores 60 rages whenever a skill is used. Perfect for maintaining your Active Skill by hitting much more often during combat.

Leadership Leadership Talents

  • Healing Herbs Healing Herb: Enhances healing effects received by troops by 9%. Osman does not have any healing skills; however, you can use a secondary commander with this type of ability and increase the percentage of their healing. 
  • Fresh Recruits Fresh Recruits: Increases maximum troop capacity by 3%. Excellent talent to increase your troop capacity “Sultan’s Glory” + “Fresh Recruits” = 13% Troop capacity. 
  • Hidden Wrath Hidden Wrath: Grants and additional 6 rages every time this commander’s troops are attacked. Nice!
  • Armed to the Teeth Armed to the Teeth: When armies led by this commander contain 3 or more different unit types, all damage dealt is increased by 3%. Great talent for having mixed troops.
  • Armored to the Teeth Armored to the Teeth: When armies led by this commander contain 3 or more different unit types, all damage taken is reduced by 3%. Very good.
  • Strategic Prowess Strategic Prowess: After using a skill, increase troop defense by 20% for the next 2 seconds. Osman, when using “The Empire Awakens“, will gain 20% extra defense to benefit his army.

Osman is one of the Epic Commanders that causes the most damage per skill. He has impressive talents to strengthen each of his skills as a warrior in Open-field. For F2P players, he is one of the most recommended thanks to his great capacity for troops and offense. Usable in both primary and secondary, his commander role will have a lot of impact when facing enemies of all types.

Although he is a commander with a specialty in attacking cities, this is not recommended, since Osman is an epic commander, with lower statistics and skill than Legendary commanders. It is also not recommended for F2P players to attack cities in the beginning such as KVK 1 or KVK 2, as it will not be effective with this type of commander.

Best Commanders Osman I.

PVP

Sun Tzu Excellent epic infantry commander, has a great damage skill in AOE, in addition to increasing the damage of this type. Osman benefits from Sun Tzu’s skills, increasing his offense, in addition to a great capacity of troops for his army.
Scipio Africanus Very defensive epic commander. Scipio is the most resistant epic commander in Rise of Kingdoms thanks to his skills and talents; in addition to having a large troop capacity, both share this skill and Scipio can provide greater open-field resistance to Osman’s troops.
Joan of Arc An epic commander of the best in Rise of Kingdoms thanks to her versatility and support to the troops at all times. Together with Osman, she creates a strong pairing for F2P players. Both share great attack buffs as well as base statistics that will be increased in battle.

Recommended Equipment for Osman I.

Equipment Delay Time Stats
12 days Infantry Attack +4.5%

Cavalry Attack +4.5%

March Speed +3%

12 days Infantry Defense +4.5%

Cavalry Defense +4.5%

March Speed +3%

18 days Archer Defense +8%

Infantry Defense +5%

Infantry Attack +3%

8 days Cavalry Health + 2.5%

Infantry Health +2.5%

March Speed +3%

12 days Infantry Attack +6%

Archer Attack +3%

Cavalry Defense +1%

Windswept Boots 8 days Cavalry Health + 2.5%

Infantry Defense +2.5%

March Speed +3%

Total

70 days Archer Attack + 5% 

Archer Defense + 8%

Cavalry Attack + 6.5%

Cavalry Defense + 8.5%

Cavalry Health + 5%

Infantry Attack + 12.5%

Infantry Defense + 12%

Infantry Health + 2.5%

March Speed + 16%

  • Set Bonus

Troop Attack + 2%

March Speed + 4%

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