Lohar
Rarity:
Epic
Other | Roaring Barbarian
Integration |
Peacekeeping |
Support
Lohar’s Skills
Skill | Type | Description | Upgrades |
![]() Overwhelming Force |
Active | Deals direct damage to a single target and heals a portion of your army’s slightly wounded units. | Direct Damage Factor:
150 / 200 / 250 / 350 / 450 Healing Factor: 150 / 200 / 250 / 350 / 450 |
![]() Sanction |
Passive | Increases damage dealt to barbarians and other neutral units. | Bonus Damage to Barbarians:
5% / 10% / 17% / 25% / 35% |
![]() Lohar’s Trial |
Passive | Increases experience received by all commanders in the current army. | Experience Bonus:
10% / 20% / 30% / 50% / 70% |
![]() Unruly Blood |
Passive | Heals some slightly wounded units upon leaving a battle. | Healing Factor:
500 / 600 / 700 / 800 / 1000 |
![]() Unyielding Spirit |
Passive | Heals some slightly wounded units (Healing Factor 2000) upon leaving a battle. | – |
Advantages
Disadvantages
Summary
Lohar is one of the most used commanders for PVE and one of the best of his kind. He will be able to fight battles against neutral units or barbarians on the map for almost infinite time thanks to his great healing effects, one of the best in Rise of Kingdoms.
“Overwhelming Force” the active skill that causes slight damage but also heals a portion of his unit each time this skill takes effect. As an excellent commander for defeating neutral and barbarian units, “Sanction” is his first passive skill that increases damage to these types of units by 35%. “Lohar Trial’s” is one of his best skills. Since it increases the experience gained by Lohar and his secondary commander by 70%, you can put it to good use for leveling up the rest of your commanders together with Lohar. “Unruly Blood” Lohar, when leaving the battle, either by fleeing or defeating his target, automatically heals his troops. This skill is added to “Unyielding Spirit”, his “Expertise” that has the same effect, but with a higher Healing Factor (1000) (2000).
PVE Build
Peacekeeping Talents
Quick Study: Increases experience obtained from defeating barbarians and other neutral units by 15%. A very useful talent for PVE if you decide to help level-up another commander, “Lohar Trial’s” + “Quick Study” = + 85% additional experience gain.
Insight: Reduces action points cost to attack barbarians and other neutral units by 9%. One of the most important talents to reduce AP consumption when attacking barbarians.
Thoroughbreds: Increases march speed of all troops by 9%. A great talent to increase the march speed of troops.
Killer Instinct: Increases normal attack damage dealt to barbarian and other neutral units by 9%. Great talent for more effective elimination of neutral units.
Domination: Increases skill damage dealt to barbarians and other neutral units by 15%. Good talent to increase your damage per skill to neutral units and barbarians. It also benefits your secondary commander.
Double-Edged Sword: Increases damage dealt to barbarians and other neutral units by 15%, but also increases damage taken from these units by 15%. Enhanced healing effects received by troops by 15%. An excellent talent, although it increases the damage received from Lohar. It also increases the damage of his troops in addition to increasing all healing effects by 15%.
Trophy Hunter: After defeating barbarians or other neutral units, armies led by this commander will receive 5 x lvl.1 Resource Pack (Randomly grants 1,000 Food 1,000 Wood 750 Stone or 500 Gold). One of the best talents for “Peacekeeping” grants you many more resources when defeating neutral units
Curing Chant: Heals a portion of slightly wounded units (healing factor 500) after defeating barbarians or other neutral units. You gain a new ability that will provide excellent healing to your troops after defeating neutral units. It will even be improved by “Double-Edged Sword” + “Unruly Blood” + “Unyielding Spirit.”
Support Talents
Loose Formation: Reduces skill damage taken by 9%. Excellent talent for PVP as well as for PVE, you will reduce the damage suffered by any skill that affects you.
Burning Blood: Normal attacks grant an additional 9 rage. Each attack on Lohar will increase the regeneration of Rage by 9, which will facilitate the launch of his skill during battles.
Hasty Departure: When troops led by this commander depart a structure, it increases march speed by 60% for the next 10 seconds. Although it is not a fundamental talent, it is necessary to develop it to achieve “Rejuvenate.” If you apply it in this build to reach specific points quickly, you can benefit from it.
Rejuvenate: Instantly restores 150 rages whenever a skill is used. A great talent in “Support” gives us rapid Rage regeneration when using our skill. If you take advantage of “Burning Blood” effectively, you will reuse ” Overwhelming Force ” to defeat barbarians easier.
Elixir: Enhanced healing effects received by troops by 9%. “Double-Edged Sword” + “Elixir” = + 24% Healing effects. Amazing.
Counterattack: Healed troops, led by this commander, will have their attack increased by 9% for the next 3 seconds. By defeating any neutral unit, you will be healed by “Curing Chant” and at the same time increase the damage of all Lohar troops by 9% for 3 seconds.
Integration Talents
- This time you will not use any of the talents of “
Integration”
Lohar is an excellent commander to face neutral units on the map. His great healing effects are increased by talents and skill, allowing Lohar to remain in this activity without returning home for practically unlimited time; it all depends on the commander, equipment and level of this to make him one of the best Epics in our ranks of commanders. Defeating barbarian forts is good, but is not recommended due to its low damage per skill. For this task, it is more effective to have commanders with much higher damage of this type. For F2P players it is important to take advantage of the skill “Lohar Trial’s” to increase the levels of your commanders while you defeat barbarians or guardians of “Holy Sites.”. It is one of the best commanders for Level-Up.
Best Commanders Pairings for Lohar.
- Any primary or secondary commander would be good with Lohar; the importance of both is to defeat neutral units without returning home for a long time. The following commander recommendations are only for specific tasks.
Recommended Equipment for Lohar.
Equipment | Delay Time | Stats |
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12 days | Infantry Attack +4.5%
Cavalry Attack +4.5% March Speed +3% |
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12 days | Infantry Defense +4.5%
Cavalry Defense +4.5% March Speed +3% |
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18 days | Archer Defense +8%
Infantry Defense +5% Infantry Attack +3% |
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8 days | Cavalry Health + 2.5%
Infantry Health +2.5% March Speed +3% |
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12 days | Infantry Attack +6%
Archer Attack +3% Cavalry Defense +1% |
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8 days | Cavalry Health + 2.5%
Infantry Defense +2.5% March Speed +3% |
Total | 70 days | Archer Attack + 5%
Archer Defense + 8% Cavalry Attack + 6.5% Cavalry Defense + 8.5% Cavalry Health + 5% Infantry Attack + 12.5% Infantry Defense + 12% Infantry Health + 2.5% March Speed + 16%
Troop Attack + 2% March Speed + 4% |