Hannibal Barca
Rarity:
Legendary
Other Nation | Carthage’s Guardian
Leadership |
Conquering |
Defense
Summary
- Legendary Commander. Hannibal is one of the most versatile legendary commanders in the game.
- His skills and talents make him a born leader, any of the units led under his command will have powerful improvements on the battlefield.
- Hannibal is a strong commander that we can use PVP, both rally and open field, he is a powerful commander, in turn fearsome thanks to his great reduction of attack, defense and use of mixed troops.
- His role as a commander in both the Primary and Secondary game is excellent, he performs as a unique commander in his style thanks to the effectiveness he has in any situation or task that we assign him.
Advantages & Disadvantages
Advantages
- Mixed Troop Commander, very good for Rally and Open Field.
- It has a great resistance in long battles thanks to its high defense and attack reduction that it causes to its enemies.
- Hannibal has a large extra troop capacity, ideal for PVP.
Disadvantages
- It does not have a strong direct damage skill.
- By having mixed troops, it is stopped in multiple ways during massive battles as it can be a perfect target that will not have time to escape from some enemies.
- It does not have a healing factor for open field, only when attacking cities.
Hannibal Barca’s Skills
Skill | Description |
![]() War Elephants Active |
Deals direct damage to a single target then decreases target’s damage and defense for the next 5 seconds.
Uprades:
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![]() Envelopment Tactics Passive |
When Hannibal’s army contains 2 different unit types, all damage is increased. If this army contains 3 different types, all damage is even further increased. (Warriors and swordsmen are the same unit type, while warriors and slingers are different unit types.)
Upgrades:
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![]() Siege Passive |
When attacking other Goverrnors’ garrisons, Hannibal has a 10% chance to heal some of his slightly wounded units.
Uprades:
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![]() Expedition Passive |
Increases troop capacity. When battling outside of alliance territory, increases the damage of all Hannibal’s troops for 3 seconds after using a skill.
Upgrades:
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![]() War Elephant Trample Passive |
Deals direct damage (Damage Factor 400) to a single target then deals additional damage (Damage Factor 300) to 3 targets in a forward direrction on the next turn and decreases damage of the 3 targets by 25% and defense by 25% for 3 seconds. |
Best Talent Trees for Hannibal Barca
Open Field Build
Open Field is one of the Hannibal builds to be used in Rise of Kingdom, this commander has strong skills that are accompanied by exquisite talents, each of them perfectly combined and create a true Guardian. It is important to note that in any of its Builds we must use mixed troops.
“War Elephants” is its active skill, a skill that does not have a very high damage, however, the damage is not its main weapon, the defense and attack reduction that this skill causes to our enemy is scary, it causes 25 % of both debuff during the next 5 seconds, in its final and last improvement of this skill it becomes an AOE damage skill that affects 3 enemies in turn in a fan shape, causes the same reduction effect in these but for 3 seconds this time. “Envelopment Tactics” a passive skill that increases the damage of Hannibal and his troops while having different types of units.
His fourth skill “Expedition” also passive of great importance for his performance in open field, this skill increases Hannibal’s troop capacity by 10% which allows us to carry a much more powerful army, however, which makes this skill fearsome is the damage bonus Hannibal gains when fighting outside of his Alliance territory, truly an admirable skill for a true open field fighter, below his most important talents for his role in battle:
Conquering Talents
- This time we will not use any of the talents of “Conquering”.
Attack Talents
Armored Joints: Reduces all damage taken by 1.5%. Talent that improves Hannibal’s damage reduction.
Unyielding: Increases counterattack damage dealt by 1.5%. Hannibal will cause more damage to our enemies.
Burning Blood: Grants an additional 6 rage every time this commander’s troops are attacked. Good talent
Lord of War: When troops led by this commander enter battle, increases attack by (1.5% X Commander Star Level) %. Multiplying the maximum possible star, 6 x 1.5 = 9% Attack for our troops. Excellent!
Victory Charge: When armies led by this commander defeat an army (excluding garrison) belonging to another governor, attack is increased by 6% for the next 10 seconds (This effect will be removed once troop have left battle) A talent that will be essential for open field, since when defeating an enemy, Hannibal will increase his attack by 6% in the next 10 seconds of battle.
Effortless: During battles, increases all damage dealt by 2.5% every 10 seconds (up to a maximum of 10%). Hannibal in open field is a strong commander thanks to his high damage reduction and troop capacity, this talent will make him much more powerful in long battles, since in a maximum of 40 seconds we can increase our attack by 10%. Great!
Last Stand: Normal troop attacks have a 10% chance to cause this commander’s troops to go on a rampage (increases damage by 10% for the next 3 seconds, but skills cannot be used for the duration of the effect) Great talent to increase the attack of our troops, however, our ability will be silenced for the duration of this effect.
Leadership Talents
Fresh Recruits: Increases maximum troop capacity by 3%. “Fresh Recruits” + Skill “Expedition” = + 13% maximum troop capacity.
Healing Herbs: Enhances healing effects received by troops by 9%. Hannibal does not have healing effects in open field, however, as long as he is accompanied by a commander who has a healing skill this will be a good talent to heal a percent of the army.
Hidden Wrath: Grants an additional 6 rage every time this commander’s troops are attacked. Good talent for open field, it will help us to regenerate rage during the battle to reuse our skill much faster.
Armored to the Teeth: When armies led by this commander contain 3 or more different unit types, all damage taken is reduced by 3%. Essential talent for using Hannibal’s mixed troops in open field.
Armed to the Teeth: When armies led by this commander contain 3 or more different unit types, all damage dealt is increased by 3%. Excelent!
Strategic Prowess: After using skill, increases troop defense by 20% for the next 2 seconds. Very good talent.
With this build we will make Hannibal a strong commander for open field, ready to face any enemy that gets in his way. Hannibal thanks to his skills and talents must use mixed troops at all times, thus in this way he gains many improvements during any battle and will be an extremely difficult commander to defeat.
Rally Build
When using this build for Rally we must take into account Hannibal’s troop capacity that will make him an excellent commander for this job, even without having a strong damage skill, the importance of this skill in Rally is impressive, its damage reduction and defense applies equally to any garrison or city that Hannibal attacks.
Hannibal serving as a rally commander, skills like “Expedition” will increase the capacity of each of these attacks by 10%, adding almost one more army to count on in their ranks. Any garrison or city that Hannibal faces will come under heavy siege from “Carthage’s Guardian”.
“Siege” is a skill that will only work in this build as it will allow Hannibal through a healing factor (1000) to heal his troops when attacking enemy cities, a very important skill that combines with talents such as “Healing Herbs”.
Here are the core talents for this build:
Conquering Talents
Moment of Triumph: While the army led by this commander is at more than 90% strength, increases all damage dealt by 9%. Ideal to always reinforce our Rally while attacking some garrison.
Marionette: Reduces damage taken from watchtowers by 15%. Ideal for having the least possible loss of troops and taking less damage during our attack. It only works against cities, as these are the only ones that have watchtowers.
Signal Flare: Increases damage dealt to watchtowers by 15%. Our direct attack against the watchtowers of the enemy city will be rewarded with extra damage essential for a quick victory.
Buckler Shield: Reduces counterattack damage by 9%. Hannibal will take less damage to any garrison he attacks.
Tear of Blessing: The number of troops that die when attacking another governor’s city is reduced by 9% and are instead severely wounded (and can be healed in the Hospital). Great talent when attacking enemy cities, we reduce our loss of troops.
Entrenched: Increases all damage dealt to strongholds by 3% and damage taken form stronghold garrison is reduces by 3%. Against any structure we will do and suffer less damage.
Meteor Shower: When attacking garrisons, normal attacks have a 10% chance to increase all damage dealt on the next turn by 50%. A talent for probability but a powerful improvement in DPS.
Attack Talents
Burning Blood: Grants an additional 6 rage every time this commander’s troops are attacked. Good talent
Lord of War: When troops led by this commander enter battle, increases attack by (1.5% X Commander Star Level) %. Multiplying the maximum possible star, 6 x 1.5 = 9% Attack for our troops. Excellent.
Effortless: During battles, increases all damage dealt by 2.5% every 10 seconds (up to a maximum of 10%). This talent will make it much more powerful in long battles when attacking cities or garrison, since in a maximum of 40 seconds we can increase our attack by 10%. Great!
Leadership Talents
Healing Herbs: Enhances healing effects received by troops by 9%. When attacking cities Hannibal has the skill “Siege” this will give him a 10% chance to heal his troops while attacking this type of structures, Hannibal can count on this talent to increase the number of healing of his troops.
Hidden Wrath: Grants an additional 6 rage every time this commander’s troops are attacked. When using this talent in rally build, Hannibal regenerates rage quickly while being attacked allowing him to reuse his skill much faster.
This Hannibal build, like the previous one, is focused on mixed troops, it is his specialty as an attacker, having many units of any type. When attacking garrisons, we must take into account our maximum troop capacity, as our damage level will depend on this, reinforcing the rally is essential since talents such as “Moment of Triumph” will be vital in attacks on structures.
Best Commanders Pairings for Hannibal Barca
Recommended Equipment for Hannibal Barca
Equipment | Delay time | Stats |
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22 Days | Cavalry Defense +3%
Infantry Defense +5% Archer Defense +5% |
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72 Days | Cavalry Attack +4%
Infantry Attack +3% Archer Attack +3% |
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14 Days | Infantry Attack +3%
Archer Health +3% Commander EXP Gain +3% |
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18 Days | Cavalry Health +2%
Infantry Health +1% March Speed +3% |
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14 Days | Infantry Defense + 3%
Archer Defense +3% Commander EXP Gain +3% |
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15 Days | Cavalry Health +2%
Infantry Defense +1% March Speed +3% |
Total | 155 Days | Cavalry Attack +4%
Cavalry Defense +3% Cavalry Health +4% Infantry Attack +6% Infantry Defense +9% Infantry Health +1% Archer Attack +3% Archer Defense +8% Archer Health + 3% March Speed + 6% |