The diversity of civilizations (or nations) in Rise of Kingdoms is the main feature that brings a lot of interesting into the game.
You must choose one from a list of 11 civilizations right at the beginning of the game.
Each nation has its own building architecture styles, perks, starting commanders and special units. The strengths and weaknesses of them bringi into the game a lot of interesting matchups.
Throughout the game, you are also able to switch to any other Civilization with ease to fit your playing style and your state in the game better. You can do that by using the Civilization Change, which can be bought with 10,000 Gems.
What Are The Best Civilizations (Nations) in Rise of Kingdoms?
Guide shared by soysssauce
Early Game: China
China is the best civilization for all new players because:
- The 5% building speed boost is probably the best nation buff as you want to rush to City Hall lvl. 22 as soon as possible. Most of the power you have comes from buildings. If you can rush to higher City Hall level fast, you will have the better chance of getting into top Alliances.
- The 5% Action Point Recovery is super helpful during this time. You can do better in a lot of events and you can also grow up your commanders faster.
When you pick China at the beginning, you will receive Sun Tzu for free. He is definitely one of the best Epic Commanders in Rise of Kingdoms. Unless you are willing to spend a lot of money into the game, he is going to remain relevant till the late game. Most other Epic Commanders do not have the same outstanding performance.
- XP Books and Universal Sculptures on her until you have Sun Tzu, Belisarius, Joan and Pelagius maxed.
Mid Game: Germany
Late Game: Korea
The best Civilization in the late game should be Korea.
The main reason is that Korea provides the 3% research speed boost.
In the late game period, lots of researches take months to finish. 3% of months means a lot of Speedups/Money. You will be able to get those T5 units a lot faster.
The 15% hospital capacity gives you a super strong battle power. You will be able to fight more, making the most of your speedups and maxed Hospitals.
By this time, you will most likely have Yi Seong Gye, the 5% Archer defence buff is now excellent for you.
All Civilizations in Rise of Kingdoms
With Strengths and Weakness explained!
- Starting Commander: Belisarius.
- Special Uunit: Cataphract.
Hospital Capacity +15%
Stone Gathering Speed +10%
Cavalry Health +5%
This could be really beneficial if you are building full cavalry armies.
A lot of the Pay-to-win players really focuses on Cavalry at the beginning of the game so maybe this nation is one the best civilizations or the pay-to-win players.
- Starting commander: Osman
- Special unit: Janissary
Troop Marching Speed +5%
This buff is really good as well! It is going to be really beneficial because in Rise of Kingdoms, troop marching speed is something that is really crucial. Coming into Alliance battlegrounds, this is going to be really be a benefit.
Archer Units HP +5%
Active Skill Damage +5%
- Starting Commander: Baibars
- Special Unit: Mamluk.
Damage Dealt by Rallied Armies +5%
This is a super good buff if you are the rally person, if you really are the one that is going to be attacking governor cities, Barbarian Forts
Damage Dealt to Barbarians and other Neutral Units +10%
Calvary Attack +5%
- Starting Commander: Eulji Mundeok
- Special unit: Hwarang.
Hospital Capacity +15%
Similar to Byzantium, Korea has the Hospital Capacity increased by 15%.
This is really good in the later stages of the game when you have a lot of expensive high-tier units and you really do not want them to die.
Research speed +3%
Archer defense +5%
- Starting Commander: Kusunoki Masashige
- Special Unit: Samurai
Scout March Speed +30%
Resource Gathering Speed +5%
Troop Attack +3%
- Starting commander: Sun Tzu
- Special unit: Chu-Ko-Nu
Building speed +5%
Really good buff in the early stages of the game and especially in the late stage of the game when upgrading high level buildings takes a ton of time.
Actually point recovery +5%
This allows you to farm Barbarians and Forts a lot more!
It buffs your the recovery time, which is going to be beneficial a lot. You can have more action points. in that way it really helps you to farm and grind the Barbarians. You can get all those rewards quicker.
This is also really good for some Barbarian and Neutral Units Farming Events so this is something that you may consider if you are really a grinder and you want to put a lot of time into Rise of Kingdoms.
Troop Defense +3%
This is, again, a really good buff. This is something that you may want to consider if you want to be more of a defender for your City and your Alliance buildings, depending on your playing style.
So do consider all these buffs here. I do like the combination of these buffs as it is really diverse. These all connects really help you grow your city in success!
This civilization is really good especially for beginners!
- Starting commander here is Pelagius
- the special unit is conquistador
Resource Production +20%
XP Gained from Barbarians and Neutral Units +10%
action points in the shop, you can kind of negate this buff.
This might not be the best buff for you at the beginning because you can just buy Living Legends and buy the Books of Knowledge and to negate this buff.
It is going to be beneficial slightly in the later stages of the game.
Calvary Defense +5%
- Starting Commander: Joan of Arc
- Special Unit: Throwing Axeman
Hospital Healing Speed +20%
Wood Gathering Speed +10%
Troop HP +3%
This is good! Having that HP buffs for all troop units is quite beneficial for you in the battlefield so do consider this.
I think this Civilization is actually really good, especially that healing speed, this is going to be beneficial when you get into Alliance Playgrounds.
- Starting Commander: Boudica
- Special Unit: Longbowman
Ally Garrison Capacity +20%
Training speed +5%
This is really good especially if you are in the later stage of the game, when you want train a lot of these T4-5 units.
This is something that is going to be helping you a lot to establish more units!
Archer attack +5%
- Starting Commander: Herman
- Special Unit: Teutonic Knight
Action point recovery +10%
As you guys have seen with China, the extra point cover is only 5%, I want to highlight that Germany has 10%, so this is going to be a better option for you if you are trying to grind into attacking Barbarians and Forts or any other events that involve action points.
Now this is a grinding choice. If you decide to be a grinder, this may be a good good buff for you.
Troop Training Speed +5%
Cavalry Attacked +5%
- Starting Commander: Scipio Africanus
- Special Unit: Legionary
Troop Marching Speed +5%
This is going to be beneficial for those players that really want to move around the map really fast.
A lot of the pay to win players also choose this civilization because they can buy Minamoto easily and then building a full Cavalry army. This is going to be beneficial for them and so that they can move around the map so much faster and they can defeat the enemies a lot quicker.